################################################### GreenCastle: DoubleExodus Walkthrough written by justsomegirl0 ################################################### Intro ################# GreenCastle: DoubleExodus is a Flash RPG written by Matt Pullin. It was published June 2005. The game can be played on his website www.secondepoch.com and it can also be found on newgrounds.com or albinoblacksheep.com. This walkthrough is currently under construction. More will be added over time. Table of Contents ################# Intro / Table of Contents General Overview Part I - Eagle Palace and the trip to Arette Part II - Arette Library Part III - The trip to Port Town Part IV - Mask Canyon and Houndsor Manor Part V - The Naval Base Part VI - Cantatey Castle Part VII - Houndsor Manor Revisited Part VIII - Arette Library Revisited Part IX - The Road to Ethereal Part X - Destiny Awaits Equipment Guide Tech Guide Bestiary ################################################### General Overview ################################################### Movement - Greencastle is moved by clicking the arrows around him. Subscreen - The subscreen has three parts, G, S and E. The "G" is the general tab, which shows the stats for each character. The "S" is the stats tab, where you can purchase upgrades for the stats with pawns that you win with each battle. The "E" is the equipment tab, where equipment that is found during the journey can be equipped. There are three types of equipment, a weapon, armor and accessory. Not all weapons and armor can be used by every character. Elements - Strengths and weaknesses are determined through elements in this game. There are four main elements, light (symbolized by a white circle with a cross), dark (symbolized by a dark grey skull-looking thing), metal (symbolized by a flashing purple circle with triangles around the border) and earth (symbolized by a brown circle with a line near the bottom). More information about these elements can be found in the library in Arette. I'm not going to explain it all here. Stats - Increasing "Strength" will improve your attack. Increasing "Constitution" will increase Greencastle's number of hit points. Increasing "Wisdom" will increase the effectiveness of Greencastle's spells, as well as enable him with new spells at certain levels. Higher levels will also allow some spells to become mastered, which means they will no longer consume tech points when used. Increasing the wisdom will also increase the number of tech points Greencastle starts with in battle. Increasing "Will" will make you have better chances when you attempt to run away, as well as better defense against magic. Status Ailments - There are four possible status ailments in the game, poison (symbolized by three green x's), blind (symbolized by an eye), and mute (symbolized by three dots), and stone (symbolized by the grey stone-looking circle). A character that is poisoned will lose hit points on his turn of the battle. A character that is blind cannot use a physical attack. This includes techs that are a physical attack, like Earth Hit and Crush. However, all other techs can still be used. A character that is mute, on the other hand, cannot use any techs, but is still able to use physical attacks. A character that is turned to stone cannot battle in any way. ################################################### Part I - Eagle Palace and the trip to Arette ################################################### The first and most important thing to do is to open up the subscreen. Go to the "S" tab (for stats) and upgrade the stats of your choice. Wander around and do battle. GC will heal after every battle, so you don't have to worry about how many hit points he has, or healing him. You will find some clues while wandering around, and just make note of them. You won't need to figure out what they mean if you use a walkthrough! Very shortly, you will run into the first boss, Rebus. He's pretty simple to beat. When he is flashing, do not attack him, but instead use "self repair" on GC. It will be enough to keep him alive. After beating Rebus, GC will acquire "Alexia Ring". Equip this using the subscreen. As you go on, you will run into Morgen. You cannot yet defeat Morgen, and you're not supposed to be able to do so. He's really just there to show a bit more of the plot. This is the only time in the game that all of the characters can die in battle and you will not have to start from the last save point. After the battle with Morgen, you will be able to leave Eagle Palace. Upon leaving Eagle Palace, go directly north and into Greencastle's house. You should be able to make it there without running into any battles. In Greencastle's house, you will notice a well. Save the game, then return to Eagle Palace to do battle and increase your stats. Enemies will appear in the exact same place that they did the first time, each time you leave and return to an area. If you run into any "bluebirds" (or any battle containing more than 2 enemies) prior to reaching Eagle Palace, run from them. These enemies are probably still too hard. Once you have leveled up at least one more of your stats, leave Eagle Palace. Stop by Greencastle's house to save again, and then make your way to the east, which will lead to a different part of the forest. From there, go south, where you will run into the first person that can be added to the party, Kyle. If you run into any "wandering eyes" on the way, do not attempt to fight them. They will kill you. Adding Kyle to the party will make battle against the enemies around Greencastle's house much easier. After adding Kyle to the party, the enemies in the forest shouldn't be too much of a problem. Watch out for the wandering eyes, however. They can make you blind, which will make it impossible to use a normal physical attack. If both of GC and Kyle become blind, run away. Do battles, and make your way east, to the town of Arette. Once you get to Arette, save at the well, and then go into the library. ################################################### Part II - Arette Library ################################################### Upon first entering the library, there will be a librarian standing in front of the doorway in the middle. Go into one of the other doors, and she will disappear. Read all of the books in the library. They contain helpful hints and clues about the game that might come in handy later. After you've read the books, proceed through the doorway in the middle of the library. You will enter into a hallway, where a librarian will tell you she is reading a "good book". Note the color. It is blue, unlike the other books in the library. These two clues correlate with the books in the next room. Enter the next room, and you will see a sign stating that it is filled with "unsorted books." They too are blue. This means they must too be part of the "good book", or the Bible. They are, in fact, part of Psalm 23. Your job is to sort them. In order to do this, simply move over the book to see what it says. Move all the way over the book and on to the diamond to put it in order. The order is: Green Pastures, Still Waters, Shadow of Death, Thy Rod, Thy Staff. If you do this correctly, a wall will move away and you'll be able to move through the next door. Through this door will be another boss. If you have not spent all of your pawns, do so now. You may have to level up more before you can defeat him, if you have not spent much time in battle up to this point. I beat him on the first try however, so as long as you saved, it's worth a shot. If you go left on the screen, you will run into the Red Gate. You will not enter this yet, so don't worry about how to get through it. Instead, go to the right, and all the way down the corridor. When you turn to come back, you will be confronted by the enemy, Antioch. It is a very straight forward battle, simply attack him until he dies, for at this point you probably will not have too many techs, and the only trick Antioch has is his attack, "Quake". As long as he doesn't attack with that much, he should be a relatively easy defeat. If you do lose, you will not have lost much progress, as you will show up at the well in Arette, as long as you saved there. You get a BlackKey for winning. ################################################### Part III - The trip to Port Town ################################################### Make your way back towards GC's home. By now, with the help of Kyle, the battles in the forest on the way back to GC's house shouldn't be too hard, nor should the battles around GC's home. Save at the well in the castle. Then, it is time to move on to Port Town, to the west. The battles on the way to Port Town will tell you if you're ready to go that far. They may be hard at first, so test one or two out, and go back and save. On the way to Port Town, you will run into another boss, Jinn. Use Kyle's "Earth Hit" and GC's "Stomp" (if the characters are up to level 3 wisdom) as much as possible during this battle, in order to more effectively beat him. When you defeat him, you will get the Granite Armor. For now, put that armor on either GC or Kyle. After beating Jinn, go back to GC's house and save. There is another boss coming up, and the few extra battles on the way back and forth will help boost your stats. As you go back towards Port Town, you will run into yet another boss, Jenn. The strategy for Jenn is basically the same as that for Jinn. Upon beating Jenn, you will get the BlackRobe. That is armor that the bishops will wear, and since no bishop is a member of your party yet, none of the party members can equip it. Continue into port town. Once in town, go directly north, and into the Tavern. This is where you will meet Kris. Talk to him, and he will join your party. Upgrade his stats as much as you are able. Leave the bar, and go save at the well north of the tavern. Also, the townspeople have some helpful hints and clues for later, so talk to them. At this point, you could move on to Mask Canyon, which is north of Port Town. First go back to the east of Port Town. You will run into a battle and have to defeat both Jinn and Jenn. The technique for beating them is pretty much the same as it was last time -- not a difficult battle. After defeating them, go back to Mask Canyon. ################################################### Part IV - Mask Canyon and Houndsor Manor ################################################### Before you go to this area, equip Kyle with the GraniteArmor, not GC, as this armor will make a character weak against dark, which most enemies in this area use to attack. Either way, Kyle's going to be weak against dark, and the GraniteArmor at least raises defense. Also, equip GC with the black key. This will make him attack with dark, which is more effective against the enemies in Mask Canyon and Houndsor Manor. Unfortunately, Kyle will be pretty useless in this section. His attacks, earth-based, will be weak against the enemies, and his armor makes him weak against dark. Once you get into Mask Canyon, you'll notice that the roads will change. They're not hard to figure out, however. You'll also run into the first treasure chest, and after defeating it, you'll get the BronzeSnake. Many of the enemies in Mask Canyon and Houdsor Manor have the ability to poison your characters, and the BronzeSnake will make one of your characters strong against poison. Equip Kyle with this item, as you will want to leave the BlackKey (attack with dark) on GC and KrisKnife (increase strength 10%) on Kris. Go into Houndsor Manor next. You'll notice two sets of stairs at the top of the first floor. Moving up the stairs on the left and up the second floor will get you to the Black Gate. On the right side of the second floor, there will be another set of stairs. You have two choices in this matter. If you decide to go to the left first, you can go through the Black Gate. There will be a new character, Ben, who, if upgraded well, would be better in this area than Kyle. There are one and a half downsides to this. First of all, as soon as you open the Black Gate, the BlackKey will be gone, which means Greencastle will go back to attacking with earth, and his attacks will not be as effective. The other half downside is that to add this new character to your party, you will have to go back to GC's house, since your party is full (its only half a downside because going back to GC's house will give you a chance to do battle on the way and save lots of points to upgrade Ben). If you open the Black Gate, you will also get the GreenBeret. The other option is to go to the right. However, if you do this, you will face a boss, Stheno. Greencastle might be better equipped with the BlackKey to fight this boss, but Kyle isn't as good. If you do decide to fight this boss first, make sure you equip one character with the Alexia ring, because this boss has the ability to turn the whole party to stone. The Alexia ring will make that one character strong against stone. Two advantages to doing this rather than getting Ben is that it will save time, and the enemies in the next area are metal based, which Kyle's attack will be more effective against. When you beat the boss, you will get the weapon ForkTongue, which attacks with Dark and may come in handy in the rest of Houndsor Manor. Equip Kyle with this weapon. Cover both of the areas, then head back to Port Town. One more note about Houndsor Manor: The BlackCarrot can obtained on the second floor of Houndsor Manor. All you have to do is beat an InsidiousEye, which is quite rare and rather difficult. ################################################### Part V - The Naval Base ################################################### Once you get back to Port Town, put the GreenBeret on GC, which will enable you to go into the building labled "G.B.C." Go in and talk to the leader, Bellanise. She will tell you to go through the tunnel into the Naval Base. The enemies in the Naval Base are Metal based, so it will be good to have Kyle and GC on your team. Equip the armor on all of the characters that makes them strong against metal. I suggest GC, Kyle, and Kris as your fighting party for this section. Now go through the doorway to the secret tunnel. Once you've gone down that tunnel, you'll be in the first room. Notice that there are sections of floor that will only let you go one direction. They are not too hard to navigate through. Go to the one at the bottom of the area first, and you will run into a treasure chest. You will get the BlueRobe from this chest. Now step on the other path, which will take you back to the main area. Now go on the path near the top. On the next path, you will have to steer GC a little so that you can move past this area and are not just taken in a circle. If you do this correctly, you'll move to the next section. In the next section, go all the way to the right and go down that path first. You'll run into a guard, and upon beating him, earn the HalfMail armor. There will also be a treasure chest. Move to the left from here, and defeat all of the guards standing around. Continue on the paths (there is basically only one way to go) and you will end up in yet another section. Before you go on, equip any characters with armor that is strong against earth, if this is possible, and make sure a different character is wearing the AlexiaRing, which will make him strong against Stone. There is a boss coming up, and he has some tricks. If you noticed the book Ben was reading, it said something about if one was strong against Dark, Earth or Stone, they could survive. This was a hint for the next boss. You'll also want to equip Kyle with the ForkTongue, as it will keep him strong against Mute, and he has the ability to heal the other characters' Mute status. Move forward, and you will run into Mechanism, the Lord of Metal. First, kill the System133T, as if you attempt to kill Mechanism first, the System133T will only heal it. Mechanism will attack with Gravity Beam, which will Mute all the members of th party who are not strong against it. After that, you'll notice that Mechanism will begin counting backwards from ten. Once he reaches the bottom of his countdown, he will release his attack, Oblivion Gate. Any characters in your party that are not strong against Dark, Earth or Stone will instantly die. However, it is possible to beat him before his countdown ends. After beating Mechanism, you will get the FullMail armor. You will then be returned to the Green Beret base. Talk to Bellanise, and she will give you the pass to Cantatey Castle. The castle is east of GC's house. Head that direction. ################################################### Part VI - Cantatey Castle ################################################### The enemies in Cantatey Castle are Light based for the most part, so equip the characters you are using with armor that is strong against light, if it is available. There is a downside to equipping them with this kind of armor, however. It will make them weak against earth. The techs lightning and quake, which are earth based, and used by some of the enemies in the castle. You may decide that theses spells do too much damange when your characters are weak against earth, and may want to switch back to other armor. Also, it will probably be a good idea to keep Kris on your party, as he attacks with Metal, which will make him more effective in this area. Also, he has the Sight tech, which will be helpful as enemies in this area may blind your characters. When you get to the castle, the guards will tell you that you must have a pass to enter. Equip GC with the pass, they will let you through and the pass will be given to the guards. Upon entering the castle, you will find three staircases, one to the left, one to the right, and one straight ahead. Go to the staircase on the right, you will run into Biff, the final character that you're able to recruit. Biff is light based, which will make him neither especially effective or ineffective in this area, although I am fond of several of his techs. If you decide to add him to your party, go back to GC's house and walk up to him to add him to the party. Make sure to level him up before returning to the castle. It may even be fun to take Biff to Houndsor Manor, he will extra effective against the enemies. The staircase on the left will lead the way to three wise men, each of which will tell you a clue that will be helpful later in the game. After reading what they say, go back down the stairs. The staircase in the middle of this room will lead up to a mostly empty level, with one staircase. Follow that, and you will be in Morgen's throne room. Talk to Morgen. He will tell you to go back to Houndsor and defeat someone for him. Make your way out of the castle. On the bridge out of the Cantatey castle, one of the members of your party will stop you. Go back up to Morgen's throne room. You'll find that he is gone. There is a little white button behind the throne. Go behind the throne and walk over it. A staircase will open in the middle of the throne room. Go down the stairs. In this area, first go towards the top and down the staircase. This will lead to an area with a treasure chest. Defeat the chest, and you will get the Lantern. Equip a character with this, as to prevent them from becoming Blind. Go back up the stairs and make your way through this area to the other staircase. Defeating a KnightMare in this area will get you the CrossPin, a very strong weapon for GC (or a Bishop). Moving forward, You will enter another area. There is a puzzle on this level. The object is to turn on all of the lights. The lights can be turned on by walking over them. The pattern follows. Where there is an "X," step on the light, and do not step on where marked with "-" symbol. If you mess up, leave the room and the lights will be reset. - X - - - - - X X - - - - - X - A wall will move away once all of the lights are lit. Save at the well and move on through the next staircase. Make sure that you are prepared for battle, because Morgen is in the next room. Morgen will use the tech Eye of God during battle, so make sure that none of your characters are weak against light. It will also help to have characters that are strong against becoming Blind. Most of Morgen's spells use Light and will make your characters Blind, so safeguard against those things, then keep attacking him until he is defeated. You will get the Mirror after defeating him. ################################################### Part VII - Houndsor Manor Revisited ################################################### Make your way out of Cantatey Castle. Go to Houndsor Manor once again. Once you get there, Equip GC with the mirror, and walk up to the girl in the middle of the first floor. The mirror will reveal her true form to you. You will then battle Shapeshifter. After defeating him, a staircase will appear. Go up those stairs. In this area, there will be new enemies, and defeating a Darkknight will earn you a RoyalFork. The RoyalFork will increase the attack of a knight significantly, so equip it on a knight if you have one present in the party. I also reccommend having GC attack with Light in this area, which is possible by equipping him with the Cross pin and the Lantern. Continue going up the sets of stairs until you get to the room with the well. The sign asks how many pawns an anthrax carries. It carries 106. To enter this number, walk up the staircase on the left. You will notice 3 buttons, one for the hundreds place, one for the tens place, and one for the ones place. Walk over them until the number is correct. If you mess up, the numbers will cycle, so keep walking over them until they say the right thing. Walk over the button the furthest left once, and the one furthest right six times. The white number should now read "106" and you will be able to move on. Go up the stairs on the left and up the next staircase. Now you will face the boss, MasterSkull. MasterSkull is dark based, and has a few tough techs. It wouldn't hurt to have your characters strong against Poison. He will use the tech Death Head, which will instantly kill a character if their HP is below half. Try to keep the HP of your characters up above this threshold by using cure if they get too low. After beating Masterskull, you will get the armor BoneMail. Continue up the next set of stairs. You will arrive on top of Houndsor Manor, and there will be a treasure chest. Defeat the chest (compared to the last battle, this one is laughably easy) and you will get the Red Key. Go down all of the stairs and out of Houdsor Manor. Make your way towards Arette. ################################################### Part VIII - Arette Library Revisited ################################################### The enemies in the next section are earth based, so it may be a good idea to pick up Ben if you don't have him already. It will also be a good idea to make any other characters attack with dark if that is possible. Also, change around armor to make the characters strong against earth. However, there are also some enemies that will throw in dark techs, so try to make sure you characters aren't weak against dark either. Once you're happy with your party, make your way to the library in Arette. You will not have to solve the puzzle with the books again, but go that direction, and the wall will move away, allowing you to enter the cave under the library. The red gate is in this cave. Equip GC with the red key and walk up to it to open the gate. The enemies in this area are hard, so be careful. It may take some leveling up to feel more comfortable. Watch out in particular for the AstoundingEye. If you do come across one, try to defeat it before it has a chance to attack twice. The first time it attacks, it will use the tech Break, which will turn a member of the party to stone if not strong against it. The second time it attacks, however, it will use the tech Eye of God, which will instantly kill any members of the party which are weak against light. If your characters are wearing armor that is strong against earth, then they will also be weak against light. In this area, if you defeat an AstoudingEye, you will recieve the armor RedRobe. As you wander around this area, you might feel as though you can't get anywhere. However, this isn't the case. There are invisible paths. To move forward, follow the path as far as it will go to the left, then all the way to the top. You will notice the path goes a little to the right. Follow it right as if the path continuted on. Then go between the two blocks, and you will arrive in another section. Go as far as you can go, and one of the characters will indicate that it is a dead end. Then move back towards where you came in, and you will notice a little hole in the ground. Walk over to it, and you will jump down the hole. Follow the path around, and you will hear a noise. Turn around, you will run into the next boss, Mufefros. You will notice that he is blind. The first thing he will do is make your entire party blind. Try to safeguard your characters against this by making them strong against becoming blind. Also, having Kris on the team will help, since he has the Sight tech. Mufefros will attack for several rounds while still blind. However, after several rounds, he will use the sight tech on himself, and will then be able to attack. Keep this in mind, and try to do as much damage as possible to him, as it will be harder to beat him once he is able to use physical attacks. His Ultimate Kata can easily do upwards of 300 damage to each party member. When you beat him, you will get the Box. Move forward on the path, and you will find yourself back in Arette. ################################################### Part IX - The Road to Ethereal ################################################### You now have two of the three components needed to get into the Ethereal, which is the final area of the game. If you remember one of the riddles in the library, it said: "One contains light. One contains life. One contains nothing. Held together, they open the way to the Ethereal." You have the light (Lantern) and nothing (Box). If you remember what one of the wisemen in Morgen's castle said: "What kind of father, whose son asks for an egg, goes looking for a scorpion?" This is the hint as to how to find the egg. Make your way back to Eagle Palace, the place where you began the game. You will notice that new enemies have moved into this area. If you remember, there was a spot in the ground on the east side of the area that when walked over, mentioned treading over a Scorpion's nest. Go there, and towards the Scorpion. You will enter into battle with two Scorpions. One will only be damaged by physical attacks, and the other will only be damaged by non-physical techs. It's not very hard to figure out which is which. When you defeat them, you will get the Egg. Now you will be able to enter the Ethereal. Think very carefully about who you want on your party before going. There are enemies of each of the elements in the Ethereal, although most are dark. Keep this in mind. Also, think about which armors, accessories and weapons you want your characters to use. If a character that you are not taking to the Ethereal has an accessory, weapon or armor you think would be helpful in that section, go back to GC's house and unequip it from that character. When you feel you are ready, equip the Box, the Latern, and the Egg on the three characters you've chosen (order doesn't matter) and go towards the circle on the ground in the center of Eagle Palace. You will then be in the Ethereal. Since there are many different ways to play the game, it is hard to say what level your characters should be. My advice: Do not save at the well, but instead find a battle to see if you can handle the enemies in this area. You wouldn't want to save, and not be able to beat the enemies. If you die, you will be able to continue from the last place you saved, level up, and return back to the Ethereal when you are ready. I will share the stats of my party before going into the Ethereal for reference, but keep in mind this is not necessarily the only, or even the best way to play the Ethereal. GreenCastle-- Strength: 8 Constitution: 9 Wisdom: 10 Will: 8 Weapon: CrossPin Armor: BoneMail Accessory: Lantern Kris-- Strength: 9 Constitution: 9 Wisdom: 7 Will: 8 Weapon: RoyalFork Armor: FullMail Accessory: KrisKnife Biff-- Strength: 5 Constitution: 9 Wisdom: 10 Will: 8 Weapon: WhitePin Armor: BlackRobe Accessory: Mirror I was able to do battle with these stats in the Ethereal, but it was difficult! ################################################### Part X - Destiny Awaits ################################################### Once you enter the Ethereal, you will notice that your accessories have changed from the Egg, Box and Lantern into EtherealEgg, EtherealBox, and EtherealLamp. These new items will also have improved properties. - The EtherealEgg will make a character strong against poison, and make the character wearing it start battle with max tech points. - The EtherealBox will make the character wearing it strong against all status ailments, but will decrease defense against both physical and magical attacks slightly. - The EtherealLamp will make a character attack with light and will make that character strong against becoming blind. Also, if the character attacked with light to begin with, it will give that chracter 99 Maximum TP. In the first area in the Ethereal, save at the well if you are prepared to not be able to leave the area. Follow the path, and enter the next area. As you are going along, you will run into many enemies. Although they are hard to beat, they will drop the best items in the game. These include SilverSkewer, EtherealCape, and EtherealSuit. Also, the payoff in pawns is huge. Continue through this area, and you will hear from Alexia's voice. Then move forward into the next section. The next section contains paths heading in four directions. Each one will contain a different battle or series of battles. Go to the left first, you will run into battles with each type of Eye in this game. It will be helpful in these battles to have characters strong against status ailments. Also, in the battle against the AstoundingEyes, make sure that your characters are not weak against Light, as those eyes will use the tech Eye of God, which will instantly kill those weak against Light. Upon beating each of the four Eye groups, you will then do battle with Beholder. In this fight, go for the easier Eyes first, then after Beholder. He will also use the tech Eye of God, so make sure none of your characters are weak against Light. He may also use the tech Gravity Beam, which will make all of the characters mute, if not strong against this. Upon beating him, you will be returned to where you began when you entered the Ethereal. Follow the paths around again, and arrive in the room with four directions. Go to the right, and you'll face DeuxForce. DeuxForce may seem impossible, because it has a very high defense, but just keep attacking it, curing your party when needed. DeuxForce uses a lot of physical attacks, and uses Earth and Metal Hits quite frequently. Equip your party for defense. After defeating him, you will once again return to where you started. Again, make your way to the room that has four paths, this time, pick the path that goes down. You will enter a room that looks like a chess board. Move towards the center, and you will do battle with copies of your characters. Remember the character's strengths and weaknesses, and use them to your advantage in this fight. For instance, I had Kris on my team, and he was not strong against becoming Blind. Knowing this, I used Biff's tech Holy Light to make the enemy copy of Kris blind. Make sure to heal anytime you need to, and save some of GC's tech points to be able to do this. After this battle, make your way back to the room with the crossed paths, and follow the path up, through the portal. In the next area, there are two paths. If you go on the path to the right, you can go through a portal that will take you once again to where you began the Ethereal in order to battle more enemies and increase your stats before the final battle. Do that a few times, if you feel you are not ready. Once you feel you are, go up the path on the left to the final area. Prepare yourself well, and good luck in the final battle against Io! ################################################### Equipment Guide ################################################### Armor (worn by Knight and Rook)############### ############### EarthVest--strong against earth and metal EarthArmor--strong against metal, weak against dark GraniteArmor--strong against metal, weak against dark IronArmor--strong against light, weak against earth Turtleshell--strong against metal, weak against dark HalfMail--strong against light, weak against earth FullMail--strong against light, weak against earth BoneMail--strong against earth, weak against light and poison EtherealSuit--strong against earth, metal and blind, weak against magic Robes (worn by Bishop)############### ############### BathRobe--nothing Rags--nothing WhiteRobe--strong against dark and poison, weak against metal BlackRobe--strong against earth, and stone, weak against light RedRobe--strong against metal and mute, weak against dark BlueRobe--strong against light and blind, weak against earth EtherealCape--strong against light, dark and mute, weak against physical Forks (used by Knight)############### ############### IronFork--attacks with Metal EarthFork--attacks with Earth ForkTongue--attacks with Dark strong against Mute RoyalFork--attacks with neutral Pins (used by Rook and Bishop)############### ############### EarthPin--Attacks with Earth BlackPin--Attacks with Dark WhitePin--attacks with Light CrossPin--attacks with ?* Weak against Stone SilverSkewer--attacks with neutral *this item attacks with a different element depending on who uses it. Item (worn by anyone)############### ############### OakShield BlackCarrot--weak against any status ailment, +1 to wisdom, +2 if worn by Ben. AlexiaRing--strong against Stone BronzeSnake--strong against Poison Glasses--strong against Blind Box--Strong against mute Pass--attacks with Light Mirror--strong against magic Egg Lantern--strong against Blind attacks with Light Red Key--attacks with Earth BlackKey--attacks with Dark GreenBeret--increases defense slightly. If worn by GC it increases defense more KrisKnife--attacks with Metal ################################################### Tech Guide ################################################### Not all characters will learn all techs. Techs with question marks next to them are techs enemies use, not ones that your party will learn. Physical Techs############### ############### Fork Tech: earned level 1; mastered level 3. Cost: 1 TP. Description: Attack all [.5 x Damage] Stomp: earned level 3; mastered level 6. Cost: 3 TP. Description: 1.5 x Damage Earth Hit: earned level 3; mastered level 6. Cost: 3 TP. Description: 1.5 x Earth Damage Metal Hit: earned level 3; mastered level 6. Cost: 3 TP. Description: 1.5 x Metal Damage Crush: earned level 6; never mastered. Cost: 6 TP. Description: 3 x Damage Cleaver: (?) Description: Halves HP Ultimate Kata: earned level 10; never mastered. Cost: 10 TP. Description: Attack all [3 x Damage] Earth Techs############### ############### Earth Hit: earned level 3; mastered level 6. Cost: 3 TP. Description: 1.5 x Earth Damage Quake: earned level 5; never mastered. Cost: 5 TP. Description: [18 x MgLvl] Damage Shout: earned level 2; mastered level 3. Cost: 1 TP. Description: Cures Mute Protect: earned level 7; never mastered. Cost: 6 TP. Description: Party Defense up Lightning: (?) Description: [33 x MgLvl] Damage Break: earned level 8; never mastered. Cost: 8 TP. Description: Turn Enemy to Stone (Instant Kill) Metal Techs############### ############### Metal Hit: earned level 3; mastered level 6. Cost: 3 TP. Description: 1.5 x Metal Damage Shrapnel: earned level 5; never mastered. Cost: 5 TP. Description: [18 x MgLvl] Damage Sight: earned level 2; mastered level 3. Cost: 1 TP. Description: Cures Blind Muzzle: (?) Description: Mutes Target Gravity Beam: (?) Description: Mutes all Targets Cleaver: (?) Description: Halves HP Light Techs############### ############### Self-Repair: earned level 1; mastered level 4. Cost: 1 TP. Description: Gain [6 x MgLvl] HP Heal: earned level 4; mastered level 10. Cost: 2 TP. Description: Party gains [10 x MgLvl] HP Cure: earned level 3; mastered level 8. Cost: 3 TP. Description: Gain [15 x MgLvl] HP, Cure Poison Antidote: earned level 5; mastered level 5. Cost: 2 TP. Description: Cure poison Berserk: earned level 6; never mastered. Cost: 6 TP. Description: Attack Power doubles, caster is muted Double Heal: earned level 10; never mastered. Cost: 5 TP. Description: Party gains [25 x MgLvl] HP Full Cure: earned level 8;never mastered. Cost: 8 TP. Description: Full HP & Status Flame:earned level 1; mastered level 3. Cost: 1 TP. Description: [16 x MgLvl] Damage Warm: earned level 2; mastered level 4. Cost: 1 TP. Description: Cures Stone Holy Light: earned level 4; mastered level 7. Cost: 4 TP. Description: [33 x MgLvl] Blind Eye of God:earned level 10; never mastered. Cost: 10 TP. Description: Instant Kill if weak vs. Light Dark Techs############### ############### Cold: earned level 1; mastered level 3. Cost: 1 TP. Description: [16 x MgLvl] Toxin: earned level 2; mastered level 4. Cost: 2 TP. Description: Poison Dark Force: earned level 3; mastered level 6. Cost: 3 TP. Description: [33 x MgLvl] Poison Matrix: earned level 4; mastered level 7. Cost: 4 TP. Description: Attack all [33 x MgLvl] Poison Weak: earned level 6; never mastered. Cost: 6 TP. Description: Cut Defense in half Death Head: earned level 8; never mastered. Cost: 8 TP. Description: Instant Kill but HP must be below a certain level Oblivion Gate: earned level 10; never mastered. Cost: 10 TP. Description: Instant Kill if not strong to Earth or Dark or Stone ################################################### Bestiary ################################################### (Birds)############### ############### Albatross - Earth Eagle - Light BlueBird - Dark Pigeon - Dark (Insects)############### ############### Antioch - Earth WhiteScarab - Dark Termite - Metal (Goblins)############### ############### Fighter - Earth Red Cap - Earth Kobold - Metal (Cats)############### ############### Rebus - Coeurl - Light Manticore - Dark (Vermin)############### ############### Harvester - Metal PlagueRat - Dark BasaltGuard - Earth (Eyes)############### ############### WandringEye - Light AstoundingEye - Earth InsidiousEye - Dark System133T - Metal (Virus)############### ############### Parasite - Dark Cootie - Metal Anthrax - Dark (Chests)############### ############### TreasureChest - LoonyBin - PandoraBox - (Claws)############### ############### CloudKnight - Light Efreet - Earth DeathClaw - Dark IronClaw - Metal (Skeletons)############### ############### Skull - Dark SkullMage - Dark IceLord - Dark IronGuard - Metal Shapeshifter - (Horsemen)############### ############### KnightMare - Earth DarkKnight - Dark Sleipnir - Light (The Four Lords)############### ############### Morgen - Light Mechanism - Metal MasterSkull - Dark Mufefros - Earth (Lesser Bosses)############### ############### Jinn - Earth Jenn - Metal Stheno - Dark Scorpion - Beholder - DeuxForce - (Other)############### ############### Monk - Light Warlock - Dark TerraKnight - Earth IronKnight - Metal Doppelganger - Io - ################################################### End.